The Super Nintendo Entertainment System (SNES), also known as the Super Famicom, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
Today, the SNES is widely regarded as one of the greatest video game consoles of all time. In 1996, the SNES was succeeded by the Nintendo 64, a console four times as powerful as the SNES though not nearly as successful. A year later, Nintendo of America stopped shipping SNES games to stores, shortly after the release of their last first-party game for the system, Kirby's Dream Land 3. The SNES was ultimately discontinued in 1999 in America and 2003 in Japan. The last official titles published for the console were Frogger (1998) in North America and Metal Slader Glory: Director's Cut (2000) in Japan.
The system comes with:
|Processor||Ricoh 5A22, based on a 16-bit 65c816 core|
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
|Buses||3.55 MHz, 2.66 MHz, or 1.77 MHz|
|Resolutions||Progressive: 256x224, 512x224, 256x239, 512x239|
Interlaced: 512x448, 512x478
|Pixel depth||2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct|
|Total colors||32768 (15-bit)|
|Sprites||128, 32 max per line; 8x8 to 64x64 pixels, 272 max per line|
|Backgrounds||Up to 4 planes; each up to 1024x1024 pixels|
|Effects||•Pixelization (mosaic) per background|
•Color addition and subtraction
•Clipping windows (per background, affecting color, math, or both)
•Scrolling per 8x8 tile
•Mode 7 matrix operations
|Processors||Sony SPC700, Sony DSP|
|Clock Rates||Input: 24.576 MHz|
|Format||16-bit ADPCM, 8 channels|
|Output||32 kHz 16-bit stereo|
|Effects||•ADSR envelope control|
•Frequency scaling and modulation using Gaussian interpolation
•Echo: 8-tap FIR filter, with up to .24s delay
|Main RAM||128 kB|
|Video RAM||64 kB main RAM|
512 + 32 bytes sprite RAM
256 × 15 bits palette RAM
|Audio RAM||64 kB|
So many things these days are mass produced, not designed to last, and make as cheap as possible for as much money as possible. We started RetroSix not as a mass market business. We are aiming at the small, limited quantity, but hand-build and restored market.
All work, restoration, modifications, improvements and so on are done in the UK, in-house by hand and all attention to detail and care is taken for every order. You can be assured that your order has been inspected not only by a real person but someone who knows about and is excited by gaming and retro, and no sub-par product leaves our doors.
RetroSix is a small team of people who have been in the gaming industry and retail business since 2013, and sold consoles, controllers and even designed our own controllers and consoles.
Putting that expertise to good use, we decided to start RetroSix; a small team of people passionate about retro gaming, and restoring original consoles to like-new, adding our own twist and style to them and in general bringing a modern twist to retro.
Experience the nostalgia without the limitations of old and outdated hardware.