

RetroSix is officially backed by JBC Soldering Co., the world leaders in precision thermal tech. We use their elite, high-performance gear to give every console a pro-grade second life.
The Super Nintendo Entertainment System (SNES), also known as the Super Famicom, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
Today, the SNES is widely regarded as one of the greatest video game consoles of all time. In 1996, the SNES was succeeded by the Nintendo 64, a console four times as powerful as the SNES though not nearly as successful. A year later, Nintendo of America stopped shipping SNES games to stores, shortly after the release of their last first-party game for the system, Kirby's Dream Land 3. The SNES was ultimately discontinued in 1999 in America and 2003 in Japan. The last official titles published for the console were Frogger (1998) in North America and Metal Slader Glory: Director's Cut (2000) in Japan.
The system comes with:
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| Processor | Ricoh 5A22, based on a 16-bit 65c816 core |
| Clock Rates |
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz |
| Buses | 3.55 MHz, 2.66 MHz, or 1.77 MHz |
| Other features |
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| Resolutions | Progressive: 256x224, 512x224, 256x239, 512x239 Interlaced: 512x448, 512x478 |
| Pixel depth | 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct |
| Total colors | 32768 (15-bit) |
| Sprites | 128, 32 max per line; 8x8 to 64x64 pixels, 272 max per line |
| Backgrounds | Up to 4 planes; each up to 1024x1024 pixels |
| Effects | •Pixelization (mosaic) per background •Color addition and subtraction •Clipping windows (per background, affecting color, math, or both) •Scrolling per 8x8 tile •Mode 7 matrix operations |
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| Processors | Sony SPC700, Sony DSP |
| Clock Rates | Input: 24.576 MHz |
| SPC700 | 1.024 MHz |
| Format | 16-bit ADPCM, 8 channels |
| Output | 32 kHz 16-bit stereo |
| Effects | •ADSR envelope control •Frequency scaling and modulation using Gaussian interpolation •Echo: 8-tap FIR filter, with up to .24s delay •Noise generation |
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| Main RAM | 128 kB |
| Video RAM | 64 kB main RAM 512 + 32 bytes sprite RAM 256 × 15 bits palette RAM |
| Audio RAM | 64 kB |
It is an incredible honor for RetroSix to officially partner with JBC Soldering Co, a name that represents the absolute pinnacle of soldering technology. Being sponsored by a global leader that has spent over 90 years at the forefront of the industry is a massive milestone for our mission of preserving gaming history. JBC is much more than just a manufacturer of elite tools; they are pioneers in thermal management and specialized rework solutions, constantly pushing the boundaries of what is possible in micro-electronics. Their commitment to innovation and precision perfectly aligns with our dedication to high-quality console restoration. We are immensely proud to be backed by a company that defines the gold standard for professionals worldwide, and we look forward to pushing the limits of retro repair with the best equipment in the world.
JBC Soldering Tools was founded in 1929 with the purpose to create high technology forcompanies that move our world forward. Today, we are recognized as a worldwide leader inthe world of hand soldering, thanks to our constant improvements, innovations and qualityin our products.We believe in ideas that take us further. This is why we are an active supporter in the areas ofresearch and technology that will help us progress.
Luke
Retro Enthusiast
RetroSix is a family run business led by Luke, who has been in the gaming industry and retail business since 2013, and sold consoles, controllers and even designed our own controllers and consoles.
We repair and upgrade consoles while showing them off on our social channels such as TikTok.
We sell products for restoring your own consoles should you wish to do it yourself, including many of our own hardware we design and manufacture in-house.
Finally, we print directly onto products to create unique one-off designs of things like Game Boys, Game Gears and anything that has a relatively flat surface we can print on. Checkout our Printed Products sections to buy some or design your very own.
We started RetroSix not as a mass market business, instead with the aim of perfection. Recreating moulds of original shells, casting them from quality ABS, redesigning hardware such as power supplies, USB-C, audio and more, to upgrade your consoles to the highest quality available. No cheap junk sold for profit.
Partners
We believe partnering with other likeminded companies is a great way to help each other out and ultimately make products that are better for the end consumer.
Of course, we sell and ship worldwide direct from source if you would like to purchase direct from anywhere in the world.
Canada: Magitek Repairs and Restoration (magitekrr.com)
Austria: SilentModding.com - Retro GConsole Modding
Germany: RetroReiZ - REVIVE TO RELIVE - Die Seite für Retro-Fans & Sammler