Bringing back the games and consoles you loved as a kid, into the 21st Century
Gex 3: Deep Cover Gecko is a 1999 platform video game and the third and final instalment of the Gex video game series, which released in 1999 and 2000 for the PlayStation, Nintendo 64, and Game Boy Color.
Gameplay remains similar to Gex: Enter the Gecko, with the addition of certain vehicles, such as a tank, a camel, and a snowboard, as well as swimming and gliding abilities available in certain levels. Like Enter the Gecko, new stages are unlocked by collecting TV remotes. Unlike Enter the Gecko, in which Gex can obtain a variety of themed collectibles throughout a level (e.g. skulls, TNT plungers, carrots, TVs, and police plates), Gex can only collect bugs, the same collectible from the original Gex. Upon receiving certain power-ups, Gex gains the ability spit fire and ice. When losing a life, Gex retains only the amount of bugs collected up to the latest checkpoint; if the level has no checkpoint, Gex starts at zero. Due to Gex 3's limitation to 100 bugs per level, collecting the required bugs is more difficult than in Enter the Gecko. Similar to the first Gex game, collecting footprint icons will increase Gex's energy. Unlike the first game, Gex retains the energy (eight hits total) after collecting 100 footprints. Levels are accessed via a more expansive hub, with more areas unlocked as the player collects remotes from each of the levels. During bonus stages, players can unlock and control three alternate characters, Rex, Cuz, and Alfred.
Luke
Retro Enthusiast
RetroSix is a small team of people who have been in the gaming industry and retail business since 2013, and sold consoles, controllers and even designed our own controllers and consoles.
Putting that expertise to good use, we decided to start RetroSix; a small team of people passionate about retro gaming, and restoring original consoles to like-new, adding our own twist and style to them and in general bringing a modern twist to retro.
Experience the nostalgia without the limitations of old and outdated hardware.
So many things these days are mass produced, not designed to last, and make as cheap as possible for as much money as possible. We started RetroSix not as a mass market business, instead with the aim of perfection. Recreating moulds of original shells, casting them from quality ABS, redesigning hardware such as power supplies, USB-C, audio and more, to upgrade your consoles to the highest quality available. No cheap junk sold for profit.
All restoration work, modifications, improvements and so on are done in the UK, in-house by hand and all attention to detail and care is taken for every order. You can be assured that your order has been inspected not only by a real person but someone who knows about and is excited by gaming and retro, and no sub-par product leaves our doors.
Partners
We believe partnering with other likeminded companies is a great way to help each other out and ultimately make products that are better for the end consumer. We have many distributors and partners around the globe who sell RetroSix products, you can find them by simply searching for "RetroSix Country Name" such as "RetroSix Germany" in google in your country for top results.
Of course we sell and ship worldwide direct from source if you would like to purchase direct from anywhere in the world.