Bringing back the games and consoles you loved as a kid, into the 21st Century
Disney's Tarzan (also known as Tarzan Action Game) is a platform game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation in 1999. It is based on the Disney animated film Tarzan from the same year. Versions were released for Microsoft Windows in 1999 and for the Nintendo 64 in 2000. A variant of the game for the Game Boy Color was developed by Digital Eclipse and released in 1999.
The Game Boy Color version of Disney's Tarzan was developed by Digital Eclipse, who had previously developed several ports of older games including Klax, Joust and Paperboy. It was Digital Eclipse's first completely original video game which they had developed and designed from scratch, as their previous efforts had all been ports of other games. The game's development team was given 3 months to develop the game, and consisted of two programmers, ten artists and three level designers. According to the game's technical director, Mike Mika, the initial design concept for the game was "quite ambitious", with several gameplay mechanics needing to be nixed due to time constraints. According to Mika, the team wanted to include gameplay objectives which were given to the player by talking to and interacting with non-playable characters, and had concepts for several mechanics which went unincorporated, such as levels which involved riding on top of birds and levels that featured Tantor the elephant as a playable character.
Luke
Retro Enthusiast
RetroSix is a small team of people who have been in the gaming industry and retail business since 2013, and sold consoles, controllers and even designed our own controllers and consoles.
Putting that expertise to good use, we decided to start RetroSix; a small team of people passionate about retro gaming, and restoring original consoles to like-new, adding our own twist and style to them and in general bringing a modern twist to retro.
Experience the nostalgia without the limitations of old and outdated hardware.
So many things these days are mass produced, not designed to last, and make as cheap as possible for as much money as possible. We started RetroSix not as a mass market business, instead with the aim of perfection. Recreating moulds of original shells, casting them from quality ABS, redesigning hardware such as power supplies, USB-C, audio and more, to upgrade your consoles to the highest quality available. No cheap junk sold for profit.
All restoration work, modifications, improvements and so on are done in the UK, in-house by hand and all attention to detail and care is taken for every order. You can be assured that your order has been inspected not only by a real person but someone who knows about and is excited by gaming and retro, and no sub-par product leaves our doors.
Partners
We believe partnering with other likeminded companies is a great way to help each other out and ultimately make products that are better for the end consumer. We have many distributors and partners around the globe who sell RetroSix products, you can find them by simply searching for "RetroSix Country Name" such as "RetroSix Germany" in google in your country for top results.
Of course we sell and ship worldwide direct from source if you would like to purchase direct from anywhere in the world.